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Game Development
Platformer for Andrei
An early game built for someone I love.
The story
An early project with a personal reason to exist.
This platformer was one of my earlier programming projects and one of the first times I tried to make a game feel personal rather than purely academic. I built it for Andrei while learning Python and Pygame. The project gave me hands-on practice with player movement, collision detection, interactive elements, and the small pieces of logic that make a game world respond to the player. It is not my newest or most technically advanced work, but it represents an important shift in how I approached programming: code could be more than an assignment. It could become a gift, an experiment, and something made for a specific person.